KOCCA to Showcase 13 Korean Game Companies at ‘Gamescom 2026’ with PC, Mobile, and VR Lineups
18.8.2026 15:48:00 EEST | Business Wire | Press release
The Korea Creative Content Agency (KOCCA) announced that 13 Korean game companies will gather under one roof at Gamescom 2026, Europe’s largest game show, held in Cologne, Germany, from August 26 to 28 (B2B, 09:00~20:00). Located in Booth Hall 3.2 C-050g–D051g, the Korea Joint Pavilion offers visitors hands-on experiences with an expansive lineup of titles, ranging from PC and mobile games to VR-powered titles across diverse genres.
This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20260818271881/en/
KOCCA will bring 13 Korean game companies to Gamescom 2026 in Cologne, Germany (Image: KOCCA)
The standout feature of this year’s joint pavilion is its overwhelming genre diversity. The lineup includes roguelike deckbuilders, visual novels, 2D shooters, rhythm action, and cooperative horror survival—catering to a broad spectrum of gamers—alongside immersive content that integrates AI and XR technology.
Introducing the Participating Titles
1. Didim | Twohands Interactive | VR / Kiosk
A LiDAR-based AR exercise solution that recognizes the user’s movements to deliver an immersive indoor workout experience.
2. Forest Island | Nanali Inc. | Casual / Idle Simulation / Mobile
A casual idle simulation game in which players decorate a living, breathing island and bond with over 200 species of animal friends for a healing experience.
3. Guns & Dragons | ABUTTON Inc. | FPS·Roguelite / PC·Online
An FPS roguelite in which the power of science confronts a world ruled by magic. Players strengthen their character with a variety of weapons, skills, and artifacts while enjoying combat set in a fantasy universe.
4. COPYIT | NW Corp | Social Network Game (SNG) / Mobile
A social network game that uses AI technology to turn real-world objects into your own custom items and content from just a single photo.
5. Backroom Cleaners | Hypercent Inc. | Cooperative Horror·Survival / PC
A 4-player cooperative roguelike shooter in which players eliminate unidentified entities spreading through the mysterious Backrooms and try to survive.
6. Late-Night Self-Study | Geniesoft Inc. | Roguelike Deckbuilder / PC·Mobile
A slingshot-style roguelike deckbuilding game in which players bounce projectiles off walls to strike cards. Features a unique blend of strategic card combinations and physics-based shooting.
7. Larva Survival: Evolution | MYTURN Inc. | Action·Survival / Mobile
A casual survival RPG based on the globally popular animated IP ‘LARVA.’ Depicts an adventure with the Larva characters through an easy-to-learn evolution and survival system.
8. Mu Drum | Emotionwave Inc. | Rhythm Action·Education / PC
Game-based rhythm education content that combines AI technology with an electronic drum, making it easy and fun for anyone to learn. AI coaching helps players naturally pick up drumming.
9. Live Affection | NboxGames.Inc| Visual Novel / PC·Mobile
A visual novel depicting the process of earning money by day and watching internet broadcasts by night to win a streamer’s heart. Offers an immersive story experience through varied CG and direction.
10. SEMO | Hard Coders | Cooperative Platformer / PC
A chaotic cooperative platformer packed with nonstop fun moments. Players can enjoy uproarious cooperative play as they stumble over obstacles together with friends.
11. Project Revenant | MAYFLY Co., Ltd. | 2D Shooter / PC·Console
A 2D shooter where death is one shot away and a comeback lies within a single precise shot. Delivers a new kind of action thrill through uncompromising precision shooting and tense combat.
12. Pandoor | LUDENS | 3D Engine·B2B SaaS / Online (Proprietary Platform)
An ultra-fast, AI-powered 3D creation engine that runs instantly in a web browser. It lets anyone easily design their own worlds while creating and experiencing XR content on the fly.
13. ChoomChoom | DEVUNLIMIT | Arcade·Entertainment / Kiosk
An AI real-time K-POP dance coaching kiosk that you can enjoy with just a single camera. Combines AI coaching, four-cut photo booth shots, and automatic TikTok video generation all in one, helping users master K-POP dance moves.
Interpreters will be stationed at each participating company’s booth, allowing visitors to try out the games firsthand and communicate directly with the development teams. A stamp tour event and souvenirs will also be available for visitors.
This year’s Korea Joint Pavilion is an opportunity to see, all in one place, the diverse works of 13 game companies equipped with fresh ideas and highly polished technology. Visitors and industry professionals attending Gamescom are encouraged to visit the Korea Joint Pavilion.
View source version on businesswire.com: https://www.businesswire.com/news/home/20260818271881/en/
Contacts
KOCCA
Jang, In Geol
Manager
Game&Emerging Technology Content Division
Game Distribution Team
ingeol@kocca.kr
About Business Wire
For more than 50 years, Business Wire has been the global leader in press release distribution and regulatory disclosure.
www.businesswire.com

Subscribe to releases from Business Wire
Subscribe to all the latest releases from Business Wire by registering your e-mail address below. You can unsubscribe at any time.
Latest releases from Business Wire
Cyclic Materials Opens America’s First Commercial-Scale Facility Delivering Automated Rare Earth Magnet Recovery9.9.2026 23:09:00 EEST | Press release
Cyclic Materials announced today the opening of its first commercial-scale rare earth magnet recycling facility in Mesa, Arizona, marking a major milestone in building domestic supply of rare earths and critical minerals. With an annual processing capacity of up to 25,000 metric tons of magnet-bearing end-of-life products, the facility produces Cyclic’s rare earth magnet material, Mag-Xtract™, and critical minerals such as copper and aluminum, and steel. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20260909142592/en/ Leaders gather to mark the opening of Cyclic Materials’ new facility in Mesa, Arizona. From left to right: Herbert Flores, Arizona Commerce Authority Vice President of Business Development; Scott Somers, City of Mesa Vice Mayor; Jeff Dawley, Cyclic Materials CFO; Mark Freeman, City of Mesa Mayor; Ahmad Ghahreman, Cyclic Materials Founder and CEO; William Kimmitt, U.S. Under Secretary of Commerce for Internationa
Belkin Introduces Titan SmartShield Pro Collection for the New iPhone 18 Pro Lineup9.9.2026 22:00:00 EEST | Press release
Belkin, a leading consumer electronics brand for over 40 years, today introduced its new Titan SmartShield Pro collection, designed to protect and enhance the experience of the new iPhone 18 Pro lineup. The collection includes three distinct screen protectors – clear, Blue-to-Red and Bright Privacy – each combining advanced Nano-Titan Technology with premium anti-reflective properties, exceptional scratch resistance and up to 9 feet of impact protection.* This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20260909094720/en/ Belkin Titan SmartShield Pro Blue-to-Red Light screen protector As smartphones become increasingly central to how people work, travel and connect, the Titan SmartShield Pro collection goes beyond traditional screen protection to address the different ways consumers use their devices throughout the day. Whether prioritizing crystal-clear viewing, greater visual privacy or a more comfortable screen experience, us
PPAI Releases Landmark Study Showing Branded Merchandise Supports a $472 Billion Global Economic Footprint9.9.2026 20:24:00 EEST | Press release
Branded merchandise connects brands and people every day, but its impact extends well beyond the products consumers wear, use, receive or purchase. A landmark study commissioned by Promotional Products Association International (PPAI) provides the first comprehensive look at the global economic ecosystem behind branded merchandise. Conducted by independent global advisory firm Oxford Economics, the Branded Merchandise Global Market Report measures the industry end to end, from manufacturing and decoration to distribution, retail, e-commerce, fulfillment, marketing and brand activation. Key findings: $338.3 billion was spent on branded merchandise globally in 2025. The industry supported $472.3 billion in global GDP. Branded merchandise supported 11.9 million jobs worldwide. The sector supported $141.3 billion in global tax revenues – roughly the same as the entire Swiss federal budget. “For years, we’ve known branded merchandise has an extraordinary ability to connect brands with peopl
Vindral Named Recipient of 2026 Technology & Engineering Emmy ® Award9.9.2026 19:38:00 EEST | Press release
Vindral, the Swedish company building future-ready technology for real-time audio and video, has been named a recipient of a 2026 Technology & Engineering Emmy® Award by the National Academy of Television Arts & Sciences (NATAS). Vindral is recognised in the category Web-Based Frame-Accurate Remote Monitoring Systems for Distributed Broadcast Production. The co-recipients in the category are SipRadius, NBCUniversal, Grass Valley, CBS Sports, Disney, Game Creek and Amazon. The awards will be presented on October 14 at the Television Academy's Saban Media Center in North Hollywood, California, where Vindral will be represented by CEO Daniel Alinder and Ian Jefferson. The Technology & Engineering Emmy® Award is one of the U.S. television industry's most prestigious recognitions of technical achievement, previously awarded to companies including Apple, Sony, Netflix and YouTube. This year's recipients are honoured for technology that enabled high-quality, real-time production from distribu
Elliptic Intelligence Used by the USSS to Take Action Against Xinbi, the $30 Billion Criminal Marketplace and Money Laundering Operation9.9.2026 19:36:00 EEST | Press release
Elliptic, the global leader in risk intelligence for on-chain finance, today confirmed that it provided the intelligence used by the United States Secret Service in action taken today against the Xinbi marketplace. The U.S. Secret Service froze wallets belonging to the marketplace and its merchants, containing $52.8 million in cryptoassets linked to Xinbi marketplace. Elliptic provided the data and intelligence that no other provider could. The data was extracted from Elliptic’s Data Fabric Solutions into the USSS' systems, giving investigators the one hundred thousand-foot view, connecting on-chain and off-chain data to paint a full picture of illicit activity rather than a snapshot in one screen of data. Data Fabric provides access to the same blockchain data and intelligence set behind Elliptic’s solutions, and that Elliptic’s own intelligence team used to expose both Huione and Xinbi before anyone else. Since beginning operations in 2022, Xinbi Guarantee and its merchants have proc
In our pressroom you can read all our latest releases, find our press contacts, images, documents and other relevant information about us.
Visit our pressroom