AppOnboard App Store Demos are Unlocking Explosive Growth of Apps and Games in Emerging Markets via Google Play Instant
18.10.2018 14:00:00 EEST | Business Wire | Press release
Today AppOnboard, a mobile app demo technology and analytics platform for developers, has announced that AppOnboard’s App Store Demos have experienced wide global adoption since launching in late August, especially in emerging markets. App Store Demos allow users to demo apps and games directly on the Google Play Store without a download, via Google Play Instant.
This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20181018005368/en/
AppOnboard's App Store Demo for FoxNext Games' MARVEL Strike Force (Photo: Business Wire)
"AppOnboard and its technology has been one of the driving factors for this growth,” said Google’s Ben Frenkel. “Many developers have leveraged App Store Demos to enable their Google Play Instant apps quickly and without needing to dedicate their own engineering resources."
Today, Google holds its annual Google Playtime event in Berlin and San Francisco, where top developers from around the world gather to discuss the latest features and best practices for Android and Google Play.
“The appetite for the ‘Try Now’ button on Google Play rivals anything I have seen in mobile since the launch of mobile app stores,” said Jonathan Zweig, CEO of AppOnboard.
India and Brazil have been particularly big consumers of App Store Demos to-date. With many international countries lacking comprehensive 3G/4G coverage and WiFi options, Google’s “Try Now” button is becoming the default user behavior for experiencing apps in these countries. Previously, apps and games would have to be downloaded in their entirety before they could be tried or demoed.
“App Store Demos, and the Google Play Instant product, are perfect solutions for users in emerging markets,” said Bryan Buskas, COO AppOnboard. “These Instant Apps unlock previously inaccessible content and put them at the fingertips of every consumer.”
Since launching with its initial set of partners in August, including Jam City, Scopely, Huuuge Games, and Simple Habit, AppOnboard has since helped more global developers activate their “Try Now” buttons quickly and effectively. Superheart Studios recently leveraged an App Store Demo to gauge Android interest for its 3D aquarium game, Ocean Reef Life, and has driven 10,000 daily pre-registrations. Two other worldwide developers, FoxNext Games and Game Insight, were able to showcase their 3D games, MARVEL Strike Force and Guns of Boom, as Google Play Instant apps through the use of AppOnboard technology.
“Getting new users to convert from curious to installed has always been the industry's biggest challenge,” said Anatoly Ropotov, CEO at Game Insight. “By partnering with AppOnboard to build our Google Play Instant app, we were able to give potential players a taste of what Guns of Boom has to offer through an instant demo that faithfully reflects the game."
MARVEL Strike Force, a hit Mobile Squad Based Superhero game from FoxNext, partnered with AppOnboard to enable its “Try Now” button at the end of September. The game is currently the #2 Top Grossing app on the Google Play Store and has amassed 5 million downloads to-date.
“The Google Play Instant program is great because it prequalifies players and lets them try a game to see if it is up their alley,” said Sebastian Kriese, Vice President, Platform Relations at FoxNext Games. “We at FoxNext Games were impressed by the 3D quality our App Store Demo was able to achieve, and we launched our ‘Try Now’ button much faster thanks to the help of AppOnboard.”
App Store Demos leverage AppOnboard’s playable demo engine, optimized creative, and user behavior analytics and help developers launch their Google Play Instant apps quickly and effectively. In addition to giving users the ability to demo the app or game on the storefront, developers are also driving higher quality users by launching App Store Demos. Those users who engage with an App Store Demo prior to installing have shown higher retention (+32% D1, +29% D7) and have been more likely to become paying users (+44% D1, +37% D7) when compared to users who install right away.
For more information on AppOnboard or to claim your 30-day free trial of App Store Demos, please visit: play.apponboard.com.
About AppOnboard:
AppOnboard is a mobile app demo and analytics platform that powers Full-Fidelity Demos, which allow users to instantly experience an app or game without downloading it. AppOnboard enables app and game testing as well as product insights and optimization for developers. Founded in 2016 and headquartered in Los Angeles with offices in San Francisco and Seattle, AppOnboard is venture-backed by Korea Investment Partners (KIP), Mirae Asset Management, Mantaray, MTG, Ophir Capital Group, Runa Capital, Troy Capital Partners, 500 Startups and London Venture Partners.
To view this piece of content from cts.businesswire.com, please give your consent at the top of this page.
View source version on businesswire.com: https://www.businesswire.com/news/home/20181018005368/en/
Contact information
AppOnboard
Bryan Buskas, 1-424-293-2501
contact@apponboard.com
About Business Wire
For more than 50 years, Business Wire has been the global leader in press release distribution and regulatory disclosure.
Subscribe to releases from Business Wire
Subscribe to all the latest releases from Business Wire by registering your e-mail address below. You can unsubscribe at any time.
Latest releases from Business Wire
Enry’s Island Unveils “Enry’s Island Adventures”: Venture Capital Becomes a Videogame and Launches the “Strap” Movement on Kickstarter3.4.2026 10:47:00 EEST | Press release
Enry’s Island SpA (WBAG: EIOS), the world’s first publicly traded Venture Builder, today announced the upcoming Kickstarter launch of Enry’s Island Adventures (EIA), developed by its New York-based portfolio company, Enry’s Island Adventures LLC. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20260402548535/en/ The game is designed to make venture capital accessible to new generations, transforming startup creation into an engaging and social gaming experience. After three years of R&D, EIA introduces a "bleisure" model (business + leisure): players learn to launch and manage startups through gameplay that includes real business KPIs, a customizable and evolving personal island, synchronous and asynchronous multiplayer modes, social events, and community-driven seasonal missions. The “VC revolution”: teaching and democratizing through play "I agree with Elon Musk that the best way to teach is through a video game, and this is
SES Announces Results of the Annual General Meeting2.4.2026 17:49:00 EEST | Press release
SES (the “Company”) held the Annual General Meeting (“AGM”) of Shareholders today in Betzdorf, Luxembourg. Following the recommendations made by the Board of Directors of SES, the shareholders have voted in favor of all resolutions, including the Company’s 2025 annual accounts and the proposed annual dividend of EUR 0.50 per A-share (EUR 0.20 per B-share). The total dividend amount comprises the interim dividend of EUR 0.25 per A-share (EUR 0.10 per B-share), which has already been paid to shareholders on October 16, 2025. The final dividend of EUR 0.25 per A-share (EUR 0.10 per B-share) will be paid to shareholders on April 16, 2026. “I would like to sincerely thank our shareholders for their active engagement, visionary support and continued confidence in SES’ strategy,” said Adel Al-Saleh, CEO of SES. “The outcomes of today’s AGM underscore our shared commitment to a bold multi-orbit approach, with Medium Earth Orbit as the strategic backbone of a dynamically evolving global interco
Forrester: Three Years Into GenAI, Enterprises Are Still Chasing Its True Transformative Value2.4.2026 17:00:00 EEST | Press release
According to Forrester’s (Nasdaq: FORR) latest report, Accelerate Your AI Voyage, most enterprises are struggling to turn growing AI adoption and investment into measurable business impact. One of the key factors holding businesses back is low artificial intelligence quotient (AIQ) — Forrester’s measure of AI aptitude — with many employees lacking a clear understanding of how to use AI. Other barriers include an overemphasis on productivity-focused use cases, difficulty measuring impact, and siloed adoption within individual functions. While these challenges can leave firms frozen in doubt or indecision, the wait-and-see approach to AI adoption is no longer viable. To unlock AI’s full potential, organizations need to focus on four key areas: Define the business outcomes and success metrics for what they want AI to achieve; identify specific use cases for AI deployment aligned to those business outcomes; establish a structured runway to plan, test, and strategically time the deployment
Andersen Consulting Adds Multiplica2.4.2026 16:30:00 EEST | Press release
Andersen Consulting enters into a Collaboration Agreement with Multiplica, a digital consulting firm that helps organizations design, build, and scale impactful digital experiences. Founded in Spain with a presence in Latin America and the U.S., Multiplica focuses on user research and discovery, customer experience research, digital strategy, data modeling and analysis, report automation and data visualization, conversion rate optimization, product design, and user experience design. The firm helps organizations accelerate digital transformation by building digital capabilities, teams, and assets that advance expertise across digital products, consulting, and talent development. Multiplica enables clients to forecast emerging trends in digital experience and transform their businesses through enhanced digital channels and customer engagement. “Collaborating with Andersen Consulting represents an exciting opportunity to extend our reach and impact,” said David Boronat, CEO of Multiplica
Brightfin Unifies Brand Following Proven Optics Merger, Delivering a New Standard for Technology Cost Optimization2.4.2026 16:00:00 EEST | Press release
Brightfin today announced that, following its merger with Proven Optics, the combined company will operate under a single brand: Brightfin. The unified company brings together deep expertise in Technology Expense Management (TEM) and IT Financial Management (ITFM) to help organizations better understand, manage, and reduce total technology spend. Technology spending will exceed $6 Trillion this year, and for most organizations, it remains one of the least understood. CIOs can tell you what they’re spending. Far fewer can tell you whether it’s working. “Over the past several months, we’ve brought these two businesses together around a shared purpose: help enterprise businesses better understand and optimize their technology spend,” said Joel Martins, CEO of Brightfin. “What we are seeing now is a shift. Visibility alone isn’t enough. Teams need to be able to act, tied to real financial outcomes. See Clearly. Spend Better. That is our north star, and that is what our platform is built to
In our pressroom you can read all our latest releases, find our press contacts, images, documents and other relevant information about us.
Visit our pressroom
