YesWeHack Won the European Commission’s Latest Bug Bounty Tender
2.10.2025 09:54:00 EEST | Business Wire | Press release
YesWeHack, the crowdsourced security testing and vulnerability management platform, is the European Commission’s new preferred provider of bug bounty services under a cascade model.
The European Union’s main executive branch has run bug bounty programs to harden open source assets used across EU servers and systems since 2019. A new tender was launched this year to relaunch an expanded initiative. Having outscored rival platforms, YesWeHack has signed a four-year framework contract potentially worth up to €7,679,875 as the most-favoured provider of bug bounty services.
YesWeHack will support the Commission’s Directorate-General for Digital Services (DIGIT) in organising a series of bug bounty programs as well as vulnerability disclosure policies (VDPs). A roster of handpicked security researchers will test digital assets used by EU entities, including popular open-source technologies.
The Commission has long promoted the adoption and development of community-built software within EU institutions, making the security of open source a strategic priority. Amid rising cyberthreats, the latest phase of the Commission’s bug bounty strategy expands the scope to a wider range of open source projects, as well as any EU institutions wishing to leverage crowdsourced security testing to harden their own applications.
Miguel Diez Blanco, Team Lead for Interoperability Enablers and Open Source at DIGIT, commented: “We have high expectations for this new framework contract, and we are confident that YesWeHack, as the first awarded company, will play an important role in achieving our objectives to secure the software we produce, as well as in supporting our ongoing initiatives to better protect open-source projects.”
Public-sector pedigree
The Commission joins government bodies in France, Singapore, Germany, Catalonia, Finland and Quebec on YesWeHack’s diverse client roster.
YesWeHack also has strong credentials in the open-source domain. For instance, the German government’s Sovereign Tech Agency runs various programs for popular open source projects on the platform – including for Log4j, the source of one of the most damaging vulnerabilities of all time, ‘Log4Shell’.
Guillaume Vassault-Houlière, CEO and co-founder of YesWeHack, states: “We’re honoured that the European Commission has entrusted us with securing assets of such critical importance –not only to EU institutions but also to millions of citizens. This decision cements our position globally as the leading alternative to US vendors. However, the real hard work starts now.”
View source version on businesswire.com: https://www.businesswire.com/news/home/20251001342504/en/
Contacts
Marine Magnant
press@yeswehack.com
+33 06 02 16 93 20
About Business Wire
For more than 50 years, Business Wire has been the global leader in press release distribution and regulatory disclosure.
www.businesswire.com

Subscribe to releases from Business Wire
Subscribe to all the latest releases from Business Wire by registering your e-mail address below. You can unsubscribe at any time.
Latest releases from Business Wire
Enry’s Island Unveils “Enry’s Island Adventures”: Venture Capital Becomes a Videogame and Launches the “Strap” Movement on Kickstarter3.4.2026 10:47:00 EEST | Press release
Enry’s Island SpA (WBAG: EIOS), the world’s first publicly traded Venture Builder, today announced the upcoming Kickstarter launch of Enry’s Island Adventures (EIA), developed by its New York-based portfolio company, Enry’s Island Adventures LLC. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20260402548535/en/ The game is designed to make venture capital accessible to new generations, transforming startup creation into an engaging and social gaming experience. After three years of R&D, EIA introduces a "bleisure" model (business + leisure): players learn to launch and manage startups through gameplay that includes real business KPIs, a customizable and evolving personal island, synchronous and asynchronous multiplayer modes, social events, and community-driven seasonal missions. The “VC revolution”: teaching and democratizing through play "I agree with Elon Musk that the best way to teach is through a video game, and this is
SES Announces Results of the Annual General Meeting2.4.2026 17:49:00 EEST | Press release
SES (the “Company”) held the Annual General Meeting (“AGM”) of Shareholders today in Betzdorf, Luxembourg. Following the recommendations made by the Board of Directors of SES, the shareholders have voted in favor of all resolutions, including the Company’s 2025 annual accounts and the proposed annual dividend of EUR 0.50 per A-share (EUR 0.20 per B-share). The total dividend amount comprises the interim dividend of EUR 0.25 per A-share (EUR 0.10 per B-share), which has already been paid to shareholders on October 16, 2025. The final dividend of EUR 0.25 per A-share (EUR 0.10 per B-share) will be paid to shareholders on April 16, 2026. “I would like to sincerely thank our shareholders for their active engagement, visionary support and continued confidence in SES’ strategy,” said Adel Al-Saleh, CEO of SES. “The outcomes of today’s AGM underscore our shared commitment to a bold multi-orbit approach, with Medium Earth Orbit as the strategic backbone of a dynamically evolving global interco
Forrester: Three Years Into GenAI, Enterprises Are Still Chasing Its True Transformative Value2.4.2026 17:00:00 EEST | Press release
According to Forrester’s (Nasdaq: FORR) latest report, Accelerate Your AI Voyage, most enterprises are struggling to turn growing AI adoption and investment into measurable business impact. One of the key factors holding businesses back is low artificial intelligence quotient (AIQ) — Forrester’s measure of AI aptitude — with many employees lacking a clear understanding of how to use AI. Other barriers include an overemphasis on productivity-focused use cases, difficulty measuring impact, and siloed adoption within individual functions. While these challenges can leave firms frozen in doubt or indecision, the wait-and-see approach to AI adoption is no longer viable. To unlock AI’s full potential, organizations need to focus on four key areas: Define the business outcomes and success metrics for what they want AI to achieve; identify specific use cases for AI deployment aligned to those business outcomes; establish a structured runway to plan, test, and strategically time the deployment
Andersen Consulting Adds Multiplica2.4.2026 16:30:00 EEST | Press release
Andersen Consulting enters into a Collaboration Agreement with Multiplica, a digital consulting firm that helps organizations design, build, and scale impactful digital experiences. Founded in Spain with a presence in Latin America and the U.S., Multiplica focuses on user research and discovery, customer experience research, digital strategy, data modeling and analysis, report automation and data visualization, conversion rate optimization, product design, and user experience design. The firm helps organizations accelerate digital transformation by building digital capabilities, teams, and assets that advance expertise across digital products, consulting, and talent development. Multiplica enables clients to forecast emerging trends in digital experience and transform their businesses through enhanced digital channels and customer engagement. “Collaborating with Andersen Consulting represents an exciting opportunity to extend our reach and impact,” said David Boronat, CEO of Multiplica
Brightfin Unifies Brand Following Proven Optics Merger, Delivering a New Standard for Technology Cost Optimization2.4.2026 16:00:00 EEST | Press release
Brightfin today announced that, following its merger with Proven Optics, the combined company will operate under a single brand: Brightfin. The unified company brings together deep expertise in Technology Expense Management (TEM) and IT Financial Management (ITFM) to help organizations better understand, manage, and reduce total technology spend. Technology spending will exceed $6 Trillion this year, and for most organizations, it remains one of the least understood. CIOs can tell you what they’re spending. Far fewer can tell you whether it’s working. “Over the past several months, we’ve brought these two businesses together around a shared purpose: help enterprise businesses better understand and optimize their technology spend,” said Joel Martins, CEO of Brightfin. “What we are seeing now is a shift. Visibility alone isn’t enough. Teams need to be able to act, tied to real financial outcomes. See Clearly. Spend Better. That is our north star, and that is what our platform is built to
In our pressroom you can read all our latest releases, find our press contacts, images, documents and other relevant information about us.
Visit our pressroom